Chronology is a free daily football sequencing puzzle in which you are given a named player and five of their clubs out of order, and have to put them back earliest first. Submit and you are told how many are in the right place — never which ones, which is the puzzle rather than missing feedback. Rearrange and submit again as often as you want. Getting it on the first submit scores 100 and every further submit costs 10, so the score measures how efficiently you narrowed the order down rather than whether you eventually arrived. There is no clock unless you ask for one, because the submit count already charges for hesitation. A new career goes up at midnight UTC each day.
After each submit the board tells you how many of the five clubs are in their correct position, as a number and nothing else. It does not highlight them, colour them or hint at which end of the order is right. Two submits with the same score can mean completely different things, which is what makes the count worth reasoning about.
Because it would end the game in two submits. Knowing that two are correct is a constraint you have to work against; knowing which two is the answer to most of the puzzle. The board says so plainly in its rules so that the absence reads as a design decision rather than a bug.
A first-submit solve is 100 and each further submit costs 10. Rearranging costs nothing — only pressing submit does — so there is no penalty for staring at the board and every reason to think before committing. The floor is generous enough that a difficult career is still worth finishing.
Not by default. Chronology already charges for hesitation in submits, and adding a timer on top would punish the same thing twice. A three-minute clock is available in the setup sheet if you want the pressure, and it has to be chosen before the round starts.
Four right out of five is arithmetically impossible, so a score of three means exactly two clubs are swapped with each other — find the likeliest pair and flip it.
Transfer Trail walks the same career forwards through its moves, and Who Am I? hides the player and reveals the clubs one at a time.