Scout Report is a free daily football guessing game in which you name a mystery player and every guess comes back as a scouting comparison across seven columns: club, league, position, nation, age, foot and height. Green marks an exact match and amber marks a near one, while the age and height cells carry an arrow telling you whether the answer sits higher or lower than the name you tried. Guesses are unlimited, because the grid is the clue — a wrong name that turns three columns amber has bought you more than a careful one that turns none. Your score is how few names you needed. The pool is 1,605 players from seventeen clubs over the ten seasons from 2016-17, and a new mystery player is set every day at midnight UTC.
Club, league, position, nation, age, foot and height, each graded against the name you just guessed. Green is an exact match on that attribute, amber is close — a neighbouring position, a league in the same country, an age within a couple of years. Age and height also carry an arrow, so a wrong guess still tells you which way to move.
None. The grid is the clue, so a wrong name is progress rather than a mistake, and the game will let you work through as many as you want. The count is what your score is measured on, though, so there is a real difference between a guess chosen to eliminate half the pool and one thrown in to see what happens.
Pick a player who splits the field rather than one you think is right. A well-known name from a mid-table league, an average height and a mid-twenties age returns more amber and more arrows than a guess at the extremes. Seven columns means one good opening name can eliminate most of the pool.
Give up at any point and the answer is revealed alongside your grid. That closes the game for the day, the same as solving it. Because the difficulty band is set by how well known the answer is, an Easy round will always end on a name you recognise even if you did not find it.
Once two columns are green, guess deliberately wrong on a third — a name that shares the club but not the position narrows the answer faster than another close call.
Team-mates runs on clues that arrive rather than clues you buy, and Higher or Lower puts the same underlying figures in front of you as a straight comparison.