Team-mates is a free daily football deduction game in which you identify a mystery player from the company they kept, one team-mate at a time. Every wrong guess turns over another card, up to five, and each card carries a face and a name with no club, season or competition attached to it. Solving on the first clue scores 100 and each further clue costs 20; running out of cards does not end the round, so you can carry on guessing down to nothing. Clues come from club sides and national squads alike — a club clue means the two genuinely appeared together in that season, a country clue that both were in the squad over overlapping years. Boards are built so that exactly one player in the dataset was a team-mate of every name on the trail.
Five, revealed one per wrong guess. The first is the hardest on purpose — the trail is ordered so the earliest card narrows the field least. When all five are out the round carries on; you simply have no more clues coming and a solve is worth 20.
A club clue means the two players actually appeared for the same club in the same season. A country clue means both were in the same national squad over years that overlapped. The cards do not say which kind they are, deliberately, because labelling a card as a country clue would hand over the answer’s nationality for free.
Because five team-mates from one dressing room only ever identify that dressing room. The clues are spread across a career instead — a card from one club, a card from another, a card from the national side — and every board is checked to make sure exactly one player in the dataset fits all of them.
You start at 100 and each revealed card costs 20, so the floor is 20 rather than zero and the round never ends against you. Because cards only turn over on a wrong guess, thinking longer is free — the price is paid in wrong names, not in time.
Look for the odd card out rather than the obvious link: two cards from the same famous squad narrow nothing, but a third from elsewhere in the career usually names the answer outright.
Who Am I? runs the same escalating clue trail through clubs rather than people, and Scout Report lets you buy the clues yourself with every guess.